Previous Projects
Cursed Bond
I directed and co-produced Cursed Bond for my third yeard VFX group project. The story was inspired by the magic of Warbreaker by Brandon Sanderson, and I got to work with some really talented artists to bring it all together.
Magic Breakdown:
My main task for VFX was designing the look of the magic itself, I worked with our FX artists to create simulations and compositing scripts that highlight the colourful nature of the magic. It was important to show the right level of energy, while maintaining the prismatic look.
Mistborn - Carriage Flight
For this solo project, I was inspired by the book Mistborn by Brandon Sanderson. Over the course of four months, I created a CG environment from scratch and integrated green screen footage to recreate an iconic scene from the end of the book. I learned a great deal about how to manage large projects, both from an organisational and technical perspective.
Final Comp:
Breakdown:
Robotic Workshop
As 2D lead, I worked hard to ensure we’d be able to adapt to all the various challenges that come with group projects. This was the first time I got to work in a group environment, and it was really exciting to combine my work in compositing with that of the extremely talented 3D artists in my team. Below is the full project, along with a breakdown of the contributions I made to my shot.
Final Edit:
Breakdown:
CG Handover Test
For my year 2 group project, I wanted to include a small robot that would give a spanner to a live action actor, who would be on a green screen. I knew this would be a challenge, so I had to test it. I film myself picking up a book that I had a 3D model of, and redered a quick shot of a robot handing it to me. This test was very rough, but successful so we used the premise for the group project.
Dr Strange Portal
I made this using geometry nodes in Blender. I wasn’t able to complete it because I didn’t know enough about compositing. I came back to it after two years, and now that I know much more, I’m very happy with the result.
Result:
Breakdown:
Roto
We were taught roto using both Nuke and Silhouette, and tasked with separating a human figure from the background for a five second shot. I’m very pleased with the result, but I’m aiming to practice to improve my speed.
Biplane in Istanbul
This is the result of my first term in year two of uni. Our brief was to create a machine or building and integrate it into a backplate. Six weeks were dedicated to modelling, texturing, and rendering our asset, using Maya. The next six weeks were spent on clean up and integration in Nuke.
Result:
Breakdown:
2D Portal FX
This was my introduction to Nuke, in my first year compositing module. The brief was to clean up an element of the scan, and to use a matte painting. My obsession with portals came to the surface and I wanted to remove the woman, so that she could disappear to another place. My biggest regret with the shot is the matte painting in the background, as I don’t think it’s convincing.
Ten Factor
This was my first group project, in the first year of university. I was director of the project, and I was responsible for compositing the shots that other people animated. The final result was heavily limited by the two week deadline.
Infinite Journeys
Infinite Journeys was a community challenge run by Pwnisher. I used it as an opportunity to practice compositing and creating an image from multiple layers of footage. I combined my 3D renders with 2D assets from Action VFX using DaVinci Resolve. My is in the final challenge compilation here.
Result:
Breakdown:
Assassination
This was my first major project. It took my about a month and it all started when I made a 3D model of a book. I extended this into a bookshelf, with multiple different books, then decided to make a short piece using animation from Mixamo. My biggest difficulty was having the character’s animation interact, as the models clipped and I don’t have the skill to fix that. I solved this by turning one of the characters into a ghost in shading, with various emissive effects.
Result:
Breakdown:
Dollhouse Portal
This was my first of many portal based projects. I’ve always liked the idea and I thought it was fun to have a repeating simulation. For this, I wanted to do more layout work to match the scene’s geometry, then I could simulate the magnifying glass falling down the stairs.
Matrix Mirror
This used the same simulation principle as the dancing figure, but instead I used a camera floating through a mirror. I used reflection coordinates in the texture of the mirror surface to emulate the ripples that would occur. I cleaned the tracking markers that were on the mirror, but this was a very rudimentary job as I was still learning.
Disintegration
This was my first experiment using simulation in Blender. I wanted to recreate a spell, and my idea was to simulate particles sourced by the surface of the object, as I found a tutorial for this. I wanted to create scaled down dulicates that would give the simulation some volume, unfortunately these simulations wouldn’t render at the same time, so the result has a flickering effect.